I'm learning how to make Normal Maps and use Bumped Diffuse/Specular textures to make a more realistic environment. Normal maps are used to fake lighting, creating bumps and making the texture have a 3D look.
Here are some before/after screenshots to notice the difference. Click to enlarge.
|Blood - Transparent/Bumped Specular texture slighly shinning.|
|Walls - Bumped Diffuse texture|
|Walls, Floor, Roof - Bumped Diffuse texture|
|Walls, Gates - Bumped Diffuse wall and Bumped Specular gate high level of shininess|
|Walls, Floor, Roof - Bumped Diffuse textures|
Well, I made custom normal maps of all my current textures and this is the final result. I hope it gives a more realistic look and immersion to the game.
This changes aren't applied at the current game version, I'll release a new version soon.